Blade and soul bot 2018

broken image
broken image
broken image

The Weapon Gauge is a life bar for the character's equipped weapon. This attack depletes one-third of the Weapon Gauge when used. These moves require the input of a special combination of two parts: they are activated by pressing all three attack buttons together, and if it connects, the player has the chance of extending the combo with a character-specific sequence, which must be input during the attack.

broken image

Each character is also capable of performing one or two 'Critical Edge' attacks, consisting of a long series of linked hits, usually ending in a strong high attack. Each character has one or two slow but unblockable attacks. The game uses an active block system performed by pressing the block button, and a combat system based on the three attack buttons: horizontal attack, vertical attack, and kick.Ĭharacter moves retain a feel of Namco's Tekken series. The jump maneuver (which in Soulcalibur is more like a hop) moves the player higher into the air, even allowing it to pass above the opponent (much like in Tekken). The characters can sidestep to either side by double-tapping down to move to the foreground or tapping down then up to the background. Soul Edge was created prior to the introduction of the so-called 8-Way Run. Gameplay screenshot of a fight between Taki and Voldo

broken image